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Help Teleport Keep Speed

Maps and the process of creating them

Help Teleport Keep Speed

Postby rlx|mini » Jan 26th, '14, 1:08 pm

I'm frustrated :x

Can someone explain how i connect the entities to build a teleporter
which saves the speed?

I have installed netradiant and the new entities are installed too.
Also i run the latest defrag version .22.

I tried tons of variations but none of them seems to work :/

trigger_teleport (Keep Speed is set =spawnflags 2) -> target_position
trigger_teleport (Keep Speed is set =spawnflags 2) -> misc_teleport_dest
trigger_teleport (Keep Speed is set =spawnflags 2) -> target_teleport
trigger_teleport (Keep Speed is set =spawnflags 2) -> target_teleport -> misc_tele_dest

Do i miss a spawnflag somewhere whjich is not documented?
Somebody have a testmap where i can look how its done?

Thx
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Re: Help Teleport Keep Speed

Postby mu-cki » Jan 26th, '14, 1:19 pm

Trigger_multiple -> target_teleporter -> teleporter_misc

target gets "spawnflags 1".


Edit: You obviously need at least df .22 version to test them entities :P
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Re: Help Teleport Keep Speed

Postby rlx|mini » Jan 26th, '14, 1:43 pm

:shock: ok that works. THX mucki. :pray:

But pretty weird connection (spawnflag 1 not even documented)!! why is there a spawnflag "Keep Speed" on trigger_teleport when it is not working..
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