<hk> wrote:Pan will probably delete it right away unless you have the permission of the author.
Le another black niger wrote:i'v got p2, p3 and p4 map files with properly aligned textures in brush primitives map format
can get apcup one too (or whichever you want)
note, you gotta rework lighting from scratch, unless you'll get srcs from author
Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp
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