Board index DeFRaG Mapping

re-texturing

Maps and the process of creating them

re-texturing

Postby <)Ghost(> » Apr 5th, '13, 8:29 pm

What maps would u like to see re-textured?

Some popular maps that u guys play that look like shit..

ie: http://imgur.com/a/OvUT7
<)Ghost(>
 
Posts: 347
Joined: May 2nd, '09, 3:19 pm

Re: re-texturing

Postby <hk> » Apr 5th, '13, 8:47 pm

A map with cos1 textures like w3sp-pgultimate.
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: re-texturing

Postby wubwub » Apr 6th, '13, 12:07 am

ibf "ghost-*"
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

Re: re-texturing

Postby Arcaon » Apr 6th, '13, 12:50 pm

Great, that original pornstar-nc2 screenshot gave me a corneal ulcer and cardiovascular disease. Thanks a lot.
Arcaon
 
Posts: 325
Joined: Oct 16th, '09, 1:36 am

Re: re-texturing

Postby wubwub » Apr 6th, '13, 8:37 pm

Arcaon wrote:Great, that original pornstar-nc2 screenshot gave me a corneal ulcer and cardiovascular disease. Thanks a lot.


did you just google "medicle words plz(please)" or something
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

Re: re-texturing

Postby Arcaon » Apr 13th, '13, 4:06 pm

wubwub wrote:
Arcaon wrote:Great, that original pornstar-nc2 screenshot gave me a corneal ulcer and cardiovascular disease. Thanks a lot.


did you just google "medicle words plz(please)(please)" or something


Tough words from a pain-in-the-ass proctalgia fugax microphallus
Arcaon
 
Posts: 325
Joined: Oct 16th, '09, 1:36 am

Re: re-texturing

Postby wubwub » Apr 13th, '13, 7:26 pm

Arcaon wrote:
wubwub wrote:
Arcaon wrote:Great, that original pornstar-nc2 screenshot gave me a corneal ulcer and cardiovascular disease. Thanks a lot.


did you just google "medicle words plz(please)(please)(please)" or something


Tough words from a pain-in-the-ass proctalgia fugax microphallus


why i oughta
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

Re: re-texturing

Postby [gt]neiT. » Apr 13th, '13, 11:15 pm

nice work ghost.. all maps with this pro design would look nice :o
[gt]neiT.
 
Posts: 115
Joined: Oct 11th, '09, 6:52 pm

Re: re-texturing

Postby <)Ghost(> » Apr 27th, '13, 5:26 am

thinking about re-texturing bardok-avp for public release.

suggestions on texture packs, stlye, themes etc.. was thinking something industrial due to blocky brushes.
<)Ghost(>
 
Posts: 347
Joined: May 2nd, '09, 3:19 pm

Re: re-texturing

Postby char4n » Dec 21st, '13, 4:58 am

wow, so nice work. hope you release some of this
my english is bad! :/
User avatar
char4n
 
Posts: 71
Joined: Apr 23rd, '13, 7:01 pm


cron