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Mappers of 2012 - Teamwork!

Maps and the process of creating them

Re: Mappers of 2012 - Teamwork!

Postby wubwub » Apr 12th, '12, 3:08 pm

amt-morbus wrote:Or submit the map that you never finished...


hm?
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Re: Mappers of 2012 - Teamwork!

Postby Rust7 » Apr 12th, '12, 7:31 pm

wubwub wrote:
amt-morbus wrote:Or submit the map that you never finished...


hm?


i think he means - that your part in this big map, can be one of your not released map.
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Re: Mappers of 2012 - Teamwork!

Postby amt-morbus » Apr 12th, '12, 9:04 pm

I guess every mapper has a project that never got finished - you ran out of ideas or just were not interested in the map anymore. Take 10 of those unifinished maps and make 1 big one out of it... :whistle:
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Re: Mappers of 2012 - Teamwork!

Postby <)Ghost(> » Apr 13th, '12, 2:27 pm

even if u do that it still wont be THAT long, take a look at pornstarghost3.... 98% of the map was done from scratch till we completely ran out of ideas, and it just came to the point where we were importing old unfinished/never released maps into it...

its like an 8min map at least (i think) without the "torture" with somewhat decent gameplay/flow...

a 1 min map is REALLY long especially with good design and gameplay, unless of course u make it really annoying and add a lot of small pads going upwards (torture).

offtopic: not sure why all long maps these days cant be done without having some sort of torture to them
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Re: Mappers of 2012 - Teamwork!

Postby AMT|spray » May 18th, '12, 2:09 pm

Is the project still alive or already dead?
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Re: Mappers of 2012 - Teamwork!

Postby TittenIgnition » May 23rd, '12, 8:14 pm

<)Ghost(> wrote:offtopic: not sure why all long maps these days cant be done without having some sort of torture to them

Any map longer than 30 seconds is torture anyway, so why not make it legit torture? :P
wtf i have a signature?
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