Board index DeFRaG Mapping

Mappers of 2012 - Teamwork!

Maps and the process of creating them

Re: Mappers of 2012 - Teamwork!

Postby AMT|spray » Apr 10th, '12, 1:23 pm

1 min is a looooong run if you make it detailed :P
User avatar
AMT|spray
 
Posts: 74
Joined: Apr 7th, '11, 7:49 pm
Location: Entities

Re: Mappers of 2012 - Teamwork!

Postby <)Ghost(> » Apr 10th, '12, 5:12 pm

something like this has already been started...
cant recall who already has put in work for this.

but yea i'd be intrested in making a map like this with more than 2 mappers.
You do not have the required permissions to view the files attached to this post.
<)Ghost(>
 
Posts: 347
Joined: May 2nd, '09, 3:19 pm

Re: Mappers of 2012 - Teamwork!

Postby amt-morbus » Apr 10th, '12, 5:31 pm

I did the end of first part. Pan(G) did the part before I think...
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm

Re: Mappers of 2012 - Teamwork!

Postby Rust7 » Apr 10th, '12, 9:37 pm

AMT|spray wrote:1 min is a looooong run if you make it detailed :P


Its just around 1 min, you can edit 40 second long too.
User avatar
Rust7
 
Posts: 66
Joined: Oct 14th, '10, 4:12 pm
Location: Hungary

Re: Mappers of 2012 - Teamwork!

Postby wubwub » Apr 11th, '12, 12:24 am

Rust7 wrote:
AMT|spray wrote:1 min is a looooong run if you make it detailed :P


Its just around 1 min, you can edit 40 second long too.


40 seconds is long to make it detailed :C
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

Re: Mappers of 2012 - Teamwork!

Postby AMT|spray » Apr 11th, '12, 1:03 pm

irony's a bitch
User avatar
AMT|spray
 
Posts: 74
Joined: Apr 7th, '11, 7:49 pm
Location: Entities

Re: Mappers of 2012 - Teamwork!

Postby wubwub » Apr 12th, '12, 12:51 pm

AMT|spray wrote:irony's a bitch


u wot

anyway, as a thought, would it be a better idea for right now if a collaboration was organised to make one (or more?) dfwc maps, as i think we're still running low on them? a map wouldn't even necessarily need one theme with the same detail work throughout, as long as it's broken up by teleporters and each part is sufficiently attractive.

it'd save someone making a whole other map on their own (note: i have made one, it's done, i'm not just trying to offload work)
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

Re: Mappers of 2012 - Teamwork!

Postby Rust7 » Apr 12th, '12, 1:25 pm

wubwub wrote:
AMT|spray wrote:irony's a bitch


u wot

anyway, as a thought, would it be a better idea for right now if a collaboration was organised to make one (or more?) dfwc maps, as i think we're still running low on them? a map wouldn't even necessarily need one theme with the same detail work throughout, as long as it's broken up by teleporters and each part is sufficiently attractive.

it'd save someone making a whole other map on their own (note: i have made one, it's done, i'm not just trying to offload work)


btw, yeah! As i sad, all parts will be totally different in both ways ( gameplay, design, detail ) - because each part is created by a total different mapper. Thats why it can be fun - its like smashing together 10maps from 10mapper - into one long map.
User avatar
Rust7
 
Posts: 66
Joined: Oct 14th, '10, 4:12 pm
Location: Hungary

Re: Mappers of 2012 - Teamwork!

Postby amt-morbus » Apr 12th, '12, 2:27 pm

Or submit the map that you never finished...
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm

Re: Mappers of 2012 - Teamwork!

Postby Rust7 » Apr 12th, '12, 2:34 pm

amt-morbus wrote:Or submit the map that you never finished...


Also. 8-)
User avatar
Rust7
 
Posts: 66
Joined: Oct 14th, '10, 4:12 pm
Location: Hungary

PreviousNext

cron