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Trying to make my first map

Maps and the process of creating them

Trying to make my first map

Postby Leaf » Apr 20th, '11, 2:00 pm

I am trying to make my first map. I followed Ghost's basic defrag mapping youtube videos, and I made my map fairly easily. The problem is that when I play the map, the start and stop timers don't work.

I added a hurt trigger after the stop timer, and that kills me perfectly, so I think I've made the stop/start triggers correctly. I've also made sure I'm not playing my map in tricks mode.

Here is the command I used to compile my map: q3map2 -game quake3 -fs_game defrag -fs_basepath "C:\....\Quake3Arena" -bsp leaf-1.map

I've attached the map file.
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Re: Trying to make my first map

Postby |PsY|Shio » Apr 20th, '11, 8:37 pm

u forgot the target_startTimer ^

and try using the fit tool for those boxes (select brush and press s)
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Re: Trying to make my first map

Postby <)Ghost(> » Apr 20th, '11, 8:40 pm

1. there's no start timer nor is it linked to the trigger.
2. there's no checkpoint nor is it linked to the trigger.
3. you don't need a trigger_hurt behind a stop timer.
4. i set wait -1 to start timer to avoid tr.
5. i resized all those boxes to fit as shio said.
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Re: Trying to make my first map

Postby Leaf » Apr 20th, '11, 9:55 pm

|PsY|Shio wrote:u forgot the target_startTimer ^


I think I didn't deselect it before I added the trigger for the stoptimer. :|

<)Ghost(> wrote:1. there's no start timer nor is it linked to the trigger.
2. there's no checkpoint nor is it linked to the trigger.
3. you don't need a trigger_hurt behind a stop timer.


I'd like the player to die after they finish my map. It saves them having to do it.

4. i set wait -1 to start timer to avoid tr.
5. i resized all those boxes to fit as shio said.


Thanks for both your help.

There is one other thing that I cannot do which I'm having trouble finding on the net, if you'll allow me to pester you further. I want to be able to make the edge of a brush a different colour/texture than the middle bit or have a racing strip down the middle of a wall, like lick-huar: http://q3a.ath.cx/map/Lick-Huar/

Is it difficult to do? My thinking is that it'll be a relatively quick way to make maps that don't look crap. I'm just doing mapping because I had a few ideas...
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Re: Trying to make my first map

Postby <hk> » Apr 20th, '11, 10:06 pm

Leaf wrote: I want to be able to make the edge of a brush a different colour/texture than the middle bit or have a racing strip down the middle of a wall, like lick-huar: http://q3a.ath.cx/map/Lick-Huar/

Just make that wall out of 3 brushes. Top and bottom is covered with a bright texture. The middle brush with a dark texture.

You should put in details like this after finishing the map, though. It's important to get the map done and then make it look nice. This helps you focus on gameplay not looks.

Please read this: http://ws.q3df.org/level_design/
Especially this section: http://ws.q3df.org/level_design/good_df_map/
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Re: Trying to make my first map

Postby Leaf » Apr 20th, '11, 10:41 pm

<hk> wrote:
Leaf wrote: I want to be able to make the edge of a brush a different colour/texture than the middle bit or have a racing strip down the middle of a wall, like lick-huar: http://q3a.ath.cx/map/Lick-Huar/

Just make that wall out of 3 brushes. Top and bottom is covered with a bright texture. The middle brush with a dark texture.

You should put in details like this after finishing the map, though. It's important to get the map done and then make it look nice. This helps you focus on gameplay not looks.

Please read this: http://ws.q3df.org/level_design/
Especially this section: http://ws.q3df.org/level_design/good_df_map/


Ok, thanks.

It might be helpful to make a sticky post for new map makers, linking to some good map-making tutorials. I was struggling even to find out where to download gtkradiant.
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Re: Trying to make my first map

Postby Leaf » Apr 21st, '11, 1:00 pm

The fruits of my labours. Any comments, suggestions? I am aware that the map looks crap. And I've included the .map file in case anyone wants to look/copy or whatever.
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Re: Trying to make my first map

Postby |PsY|Shio » Apr 21st, '11, 10:14 pm

i think it´s not so bad, too short for my taste though.
maybe make it 3x longer atleast, and try to use more than one texture.
some lights wouldn´t hurt either.
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Re: Trying to make my first map

Postby Phoenix » Apr 23rd, '11, 9:45 am

http://www.quake3world.com/forum/viewfo ... a63f9a9539

and

http://www.leveldesign.nl

Are some great sites to get you started. You'll find lots of help and tutorials there. I'm not as good as Shio or Ghost but I know most of the basics and a bit of advanced stuff too so I can try to help out if there's anything you don't need. I don't check these forums every day though :p
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Re: Trying to make my first map

Postby Leaf » Apr 23rd, '11, 1:23 pm

|PsY|Shio wrote:i think it´s not so bad, too short for my taste though.
maybe make it 3x longer atleast, and try to use more than one texture.
some lights wouldn´t hurt either.


There was the start line texture as well. That's two textures. :D

I'll try and make my next map longer and prettier.

Phoenix wrote:http://www.quake3world.com/forum/viewforum.php?f=10&sid=3d90a1893c11a763dfcd03a63f9a9539

and

http://www.leveldesign.nl

Are some great sites to get you started. You'll find lots of help and tutorials there. I'm not as good as Shio or Ghost but I know most of the basics and a bit of advanced stuff too so I can try to help out if there's anything you don't need. I don't check these forums every day though :p


Thanks for the links and the offer of help. I think after I understood clipping I can almost do everything I want gameplay wise, but I'll probably still need some help.
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