|PsY|Shio wrote:u forgot the target_startTimer ^
<)Ghost(> wrote:1. there's no start timer nor is it linked to the trigger.
2. there's no checkpoint nor is it linked to the trigger.
3. you don't need a trigger_hurt behind a stop timer.
4. i set wait -1 to start timer to avoid tr.
5. i resized all those boxes to fit as shio said.
Leaf wrote: I want to be able to make the edge of a brush a different colour/texture than the middle bit or have a racing strip down the middle of a wall, like lick-huar: http://q3a.ath.cx/map/Lick-Huar/
<hk> wrote:Leaf wrote: I want to be able to make the edge of a brush a different colour/texture than the middle bit or have a racing strip down the middle of a wall, like lick-huar: http://q3a.ath.cx/map/Lick-Huar/
Just make that wall out of 3 brushes. Top and bottom is covered with a bright texture. The middle brush with a dark texture.
You should put in details like this after finishing the map, though. It's important to get the map done and then make it look nice. This helps you focus on gameplay not looks.
Please read this: http://ws.q3df.org/level_design/
Especially this section: http://ws.q3df.org/level_design/good_df_map/
|PsY|Shio wrote:i think it´s not so bad, too short for my taste though.
maybe make it 3x longer atleast, and try to use more than one texture.
some lights wouldn´t hurt either.
Phoenix wrote:http://www.quake3world.com/forum/viewforum.php?f=10&sid=3d90a1893c11a763dfcd03a63f9a9539
and
http://www.leveldesign.nl
Are some great sites to get you started. You'll find lots of help and tutorials there. I'm not as good as Shio or Ghost but I know most of the basics and a bit of advanced stuff too so I can try to help out if there's anything you don't need. I don't check these forums every day though :p
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