by gund3r » Mar 13th, '11, 8:05 pm
uhm.. dont u create maps cause u have an idea and u want the satisfaction of seeing created while enjoying the process of the creation? our community is quite small, u wont get any kind of fame and u wont get money for doing it. the only proof of some type of recognition is a number on q3a. and if that number reaches a high level, it is not a reason to continue nor quit, its merely a bonus.
there are a hundreds of maps with basically the same layout, with the same tricks. teleporters wont neccessarily screw up the flow. low speeds can feel really fast if youre running through a narrow corridor, details can also add a feeling of speed. the position and direction of these details can enhance or decrease the feel of it too. and do u want it to feel like a fast map, or do u want the feeling of "flying freely" through an open space? speed doesnt necessarily have anything to do with units per second, it can be about the amount of mousemovement, the number of jumps, going up or down, if its a straight or crooked path. do u want it to be a long or short map? what about the difficulty? the challenge of a map can be of great weight, or it might not matter. will there be gaps or a solid floor? do u want to block certain places with clips or let the player run freely? how do u want it to be played? do u even want to decide how it should be played or let that be up to the player? if someone finds a great shortcut to pull five seconds of the map, is that a good or a bad thing? do u want a dynamic map or just a straight strafemap to allow the player to really push his strafing? is it easier to create a dynamic map with the use of weapons? will u be working with "natural" light, with _light or with no specific light at all? do u want it to feel like an actual place or is that not of importance?
basically, there are an infinite amount of questions, and an even infiniter (:P) amount of answers.