
Phoenix wrote:I'm not saying it's something that is used often but it does have it's place. I'm stuck on my shitty laptop for the holidays with 60 fps with 640x480 res, everything in 8 bit, 11 khz sound AND vertex lighting on so I can't produce anything that would be a good example of a good skim (by my definition) right now. I'm 99% certain the demo I have is from MF and if it's not him then it's cgaz defining it as a skim from 2004 or earlier. I've also played HORSE on dm6 in online fs servers back in the day where the first demo I posted was called a skim. I'm not trying to argue that it is a useful technique over just jumping but it would be something that would be useful in a low roof situation. Try landing the opc2 one up top where I show in my demo. It's not easy. And if it's simply "walking" then I challenge you to walk off that platform and clear the gap. Also, I have done a practical application of my skim in a run of mine that I'm not ready to release yet. It's not the same as simply just strafe jumping. The point of a glossary is to define terms pertaining to a certain subject (in this case: Quake 3 / Defrag). I'm not saying it has to be defined as a skim but given that it is not the same as just strafe jumping it does have a place. To say that I strafe jumped to the window would be wrong. It needs some sort of definition. If you don't want to call it a skim since over time you have defined the wall technique as that (which I could argue isn't much of a "trick" either tbh) then that's fine. I'm simply saying it should be defined as something.
I hope I'm just reading a few posts wrong because they could certainly do without the asshole tone. (And yes I realize the hypocrisy of that statement when I sound like an asshole in this post).
<hk> wrote:This is also pretty counterproductive since you loose a lot of speed. The only useful way I can think of is making turns in VQ3 by slowing down the right amount to get a corner just right. It's hard to get right but probably doesn't deserve a name. On the other side, even the "Hero Hit" got named.
esc?nebuLa wrote:Here's Michael Flatley's "Godly" on opc2
2002
Phoenix wrote:esc?nebuLa wrote:Here's Michael Flatley's "Godly" on opc2
2002
Aha, there it is. And I stand corrected the demo name does not contain "skim" as I thought. I do still think it was referred to as such in the thread where it was posted though.
Phoenix wrote:Simply that it's a trick that has been done before and should have a name. That gap is a joke if you jump but to pull off MF's version w/o a jump is very difficult. Sure it's an unnecessary difficulty but freestyle is about exploration and there are a million and one tricks that are completely unnecessary or have elements in them that make them more difficult than they need to be.
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