Board index DeFRaG Mapping

AMT-Freestyle Screenshots

Maps and the process of creating them

Re: AMT-Freestyle 5 Screenshots

Postby bunny » Sep 8th, '11, 8:53 pm

ye, running a 12 year old game on a pentium 4 has to be fail
<3 ghost :p
real Crysis Warhead.
penis.
bunny
 
Posts: 95
Joined: Dec 13th, '10, 1:52 am

Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » Nov 5th, '11, 10:30 pm

Some old updates :) :

2x and 3x Rocketjump Training

Entrance area where you get to 2x or 3x area. Both trainings are in the same room:
Image



View from ceiling. Level 1-12:
Image
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm

Re: AMT-Freestyle 5 Screenshots

Postby oranje » Nov 5th, '11, 11:55 pm

amt-morbus wrote:Some old updates :)


Nice how you merged the 2x/3x rooms together. One problem I see with it is how you need to strafe to either side to aim for a specific height. Loving the markers with the height :p

I did something similar a while back. I merged rocket/gren 2x/3x distance/height all together. The orange patch on the ground is a jump pad, and the black square is a button for grens. Never released it since I had shittons of work to do on every other possible trick that I could think of so I just dropped it. Looking forward to your map ;D

Image
User avatar
oranje
 
Posts: 107
Joined: Jun 1st, '10, 4:37 am

Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » Feb 20th, '12, 10:16 pm

Since the old 45° Strafe pads were too different for the taste of regular strafers, I worked out new distances for straight 90° pads + new design for them:

Image


Nevertheless, I'll release the 45° pads in a seperate map later on.
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm

Re: AMT-Freestyle 5 Screenshots

Postby esc?nebuLa » Feb 21st, '12, 12:07 pm

Looking forward to the vq3 and cpm circle jump section :) Btw, his map is really looking innovative. I think we'll see a bunch of demos (hopefully) in the future.
https://www.facebook.com/TeamEventHorizon
#tricking_eh on irc.quakenet.org
User avatar
esc?nebuLa
 
Posts: 334
Joined: Nov 15th, '09, 2:02 pm
Location: USA

Re: AMT-Freestyle 5 Screenshots

Postby DF/// ifoo » Feb 21st, '12, 9:03 pm

hehe, nice morbus ;)

esc?nebuLa wrote:I think we'll see a bunch of demos (hopefully) in the future.

Ill drop some demos here for sure :p
DF/// ifoo
 
Posts: 141
Joined: May 2nd, '09, 7:33 pm

Re: AMT-Freestyle 5 Screenshots

Postby [fps]Mntr » May 17th, '12, 4:05 pm

any chance it will be ever released?
[fps]Mntr
 
Posts: 49
Joined: Feb 27th, '11, 5:23 pm

Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » May 22nd, '12, 2:24 pm

No worries, I will finish this. At the moment I try to improve the flow of the second FS-room. I'll up some screenshots in near future.
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm

Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » Nov 16th, '12, 10:53 pm

Update: Pretty busy with university atm but that is what i was working on the last. There is a connection room that leads to the Circle Jump training room. At first i combined them which i liked, but it resulted in fps-drops in 2 areas. By splitting up the room i could get rid of that.

Strafe lane hallway:
Using the space in front of the strafe pad lanes for freestyle (this is half of the room):

Image
Image
User avatar
amt-morbus
 
Posts: 231
Joined: Jun 4th, '10, 8:28 pm

Re: AMT-Freestyle 5 Screenshots

Postby ZeeL » Jun 5th, '13, 12:04 pm

Any news with this awesome looking map ?
User avatar
ZeeL
 
Posts: 21
Joined: Dec 31st, '10, 2:06 pm

PreviousNext

cron