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AMT-Freestyle Screenshots

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Re: AMT-Freestyle Screenshots

Postby amt-morbus » Apr 1st, '14, 5:37 pm

FYI - found the root of the bug: It's the portal cameras.

Doesn't matter if the player actually can see the portal surface - brush entities inside the area where the portal camera is located will be calculated & displayed - even through the skybox.

So, the only fix that worked for me was to delete the portal cameras. Moving the areas far apart or using VIS tricks didn't fix anything.
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Re: AMT-Freestyle Screenshots

Postby - » Apr 2nd, '14, 7:10 pm

You might want to take a look into using antiportals. I fixed a similar problem in one of my maps by using these (visible brushes behind skybox brushes). Its basically like hinting/areaportals except not restricted to being used in doorways/closed areas.
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Re: AMT-Freestyle Screenshots

Postby amt-morbus » Apr 2nd, '14, 8:31 pm

I did but no succes
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Re: AMT-Freestyle Screenshots

Postby Le another black niger » Apr 3rd, '14, 7:24 am

amt-morbus wrote:FYI - found the root of the bug: It's the portal cameras.

Doesn't matter if the player actually can see the portal surface - brush entities inside the area where the portal camera is located will be calculated & displayed - even through the skybox.

So, the only fix that worked for me was to delete the portal cameras. Moving the areas far apart or using VIS tricks didn't fix anything.


i had an issue with portal cameras lately and figured out that they work only if misc_portal_surface is in visible leaf node (ie rendering atm)
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Re: AMT-Freestyle Screenshots

Postby amt-morbus » May 17th, '14, 3:46 pm

Finally it's done: Today I released AMT-Freestyle 6!

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Download: http://ws.q3df.org/map/AMT-Freestyle6/

I'd certainly still have ideas for improving the map but at some point I just told myself to shut the fuck up, make the damn pk3 and release it. Check out the Readme file if you want to know more about the map, copy/paste the binds from the tutorial section or for troubleshooting.

Enjoy!
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Re: AMT-Freestyle Screenshots

Postby se1z » May 19th, '14, 10:19 am

Great Work Morbus
Enjoyed the map in the beta phase alot. Had fun testing various tracks and trainings provided in the map, thanks for letting me contribute btw.
I am sure that some of the trainings will even give the most experienced defrager a tough time.
Now there is only one FS Project left, you know what I am talking about.
No spoiler intended :D
P.S.: Reading the ReadMe.txt gave me a good laugh
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Re: AMT-Freestyle Screenshots

Postby Bliccer » May 19th, '14, 11:20 am

Niiiiiccceee. Fnally! Again a great release. And the new stuff is just super awesome... multiplayer runs etc. Aweshum! Let's go again on secret hunting.
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Re: AMT-Freestyle Screenshots

Postby sjuk » Nov 1st, '14, 5:25 pm

Herontooverlooking, sorry
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After playing a lot on kozomёt's blue tile surface maps you will not remain the same person #:&
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Re: AMT-Freestyle Screenshots

Postby sjuk » Nov 4th, '14, 3:42 pm

shot0102.jpg

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After playing a lot on kozomёt's blue tile surface maps you will not remain the same person #:&
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Re: AMT-Freestyle Screenshots

Postby amt-morbus » Jun 7th, '15, 5:10 pm

#Update AMT-Freestyle 7

AMT Freestyle 7 - ProMode Freestyle:
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