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AMT-Freestyle Screenshots

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Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » Jun 30th, '11, 2:17 pm

@Spray: Hard to tell but it is the last room. All other parts are ready. Gotta add some more detail to some parts and fix stuff but I'll release a beta to see how things work out.

@Kitten: If you have a Pentium2 - then probably not.

@Ghost: I made the cube in radiant, converted it to an .ase file to try out some different pitch, yaw, roll settings.
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Re: AMT-Freestyle 5 Screenshots

Postby RetroHelix » Jun 30th, '11, 3:28 pm

amt-morbus wrote:@Kitten: If you have a Pentium2 - then probably not.

Damn... I really need a new machine.
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Re: AMT-Freestyle 5 Screenshots

Postby esc?nebuLa » Jun 30th, '11, 3:50 pm

I've been testing various sections of this map. Gaz boost training seems to be adequate. Last 3 take some serious skill (above 1015 ups). It has telejump/wallride/2x and 3x training/and some other things I'm unsure of lol. Looks great.
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Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » Jun 30th, '11, 7:25 pm

The promode room is a mixture of different trainings and freestyle layout. Up to now, I left out the name tags for the minor trainings but I will still place them to clarify the training areas. It features:

    Plasma height training
    2x and 3x Rocketjump
    Several strafe jump pads/routes
    Gaz boosts
    Airstrafes with normal jumppads
    Airstrafes with velocity jumppads
    Wallstrafes/-rides

There are seperate trainings for vq3 (&cpm) too:

    CJ Training
    45° Strafe Pads
    6 Plasma Runs/Rooms
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Re: AMT-Freestyle 5 Screenshots

Postby TittenIgnition » Jun 30th, '11, 7:50 pm

amt-morbus wrote:@Kitten: If you have a Pentium2 - then probably not.

I think my processor is worse than P2.
amt-morbus wrote:
    45° Strafe Pads

:'(
wtf i have a signature?
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Re: AMT-Freestyle 5 Screenshots

Postby amt-morbus » Jul 10th, '11, 9:21 pm

Small Update: I moved the telejump training. Now it is possible to place hint-brushes to enhance performance while using even more geometry. Three people tested the map and had stable 125+ fps. Here is a screenshot of the first testcompiles:

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Re: AMT-Freestyle 5 Screenshots

Postby AMT|spray » Jul 17th, '11, 6:11 pm

Fit that light texture =)
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Re: AMT-Freestyle 5 Screenshots

Postby cyT3 » Sep 8th, '11, 3:42 pm

wow dude, that looks sick :O awesome =]
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Re: AMT-Freestyle 5 Screenshots

Postby RetroHelix » Sep 8th, '11, 4:45 pm

amt-morbus wrote:Small Update:Three people tested the map and had stable 125+ fps.

Do you know the computerspecs of these people?
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Re: AMT-Freestyle 5 Screenshots

Postby <)Ghost(> » Sep 8th, '11, 6:25 pm

if u guys are really runnign something under a p4, u should just throw ur pc out.
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