Board index DeFRaG Mapping

Trying to make rotating bridge activated with button

Maps and the process of creating them

Trying to make rotating bridge activated with button

Postby NoFy » Sep 5th, '19, 10:56 pm

Hey guys, im making some adventure map for q3 and i need to make a bridge that rotate when button is pressed https://ibb.co/51MnCt6 image
and return after some seconds ..
The black dots are the center of the rotating bridge
I tryed func_rotate but its rotatin all the time ...
Thanks in advance
NoFy
 
Posts: 3
Joined: Nov 16th, '11, 11:35 pm

Re: Trying to make rotating bridge activated with button

Postby SLK » Sep 15th, '19, 9:00 am

hi,

I dont see any chance to make this happen.
You are not able to trigger a func_rotate and other stuff can only move one direction.

in my mod working on you are able to trigger func_rotate and there is also rotating doors, mmmh however...

one workaround i can imagine is:

make the position 1 and the position 2 as doors. and make the key speed to -1 so you wont see a moving.

when press the button or your activating thing then move the part 1 down and the other group up :)

cheers
SLK
 
Posts: 1
Joined: Feb 3rd, '19, 12:04 pm


cron