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Custom radiant + noOb compiler

Maps and the process of creating them

Re: Custom radiant + noOb compiler

Postby Le another black niger » Mar 22nd, '18, 8:05 pm

Agreed, tho atm you can assign opening .map with radiant in OS
Same for bsp, via small batch
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Re: Custom radiant + noOb compiler

Postby Le another black niger » May 16th, '18, 7:45 pm

Update!
https://github.com/Garux/netradiant-custom/releases
Clipper and brush creation, working in camera, among other things.
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Re: Custom radiant + noOb compiler

Postby *pV.quBit » Oct 31st, '18, 6:04 am

Great work on the custom client!
Would it be possible for you to implement the 'Camera' plugin from gtkradiant 1.4 which allows you to add an additional detached camera viewport?
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Oct 31st, '18, 3:30 pm

What would be the purpose of having this?
I'm only able to add POVs and transitions among them in gtkradiant 1.4, not extra viewports.
WIP version here, if interested in new stuff:
https://cdn.discordapp.com/attachments/ ... tom-wip.7z
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Re: Custom radiant + noOb compiler

Postby PyroGXPilot » Jan 22nd, '19, 10:07 am

Is a uv editor in the works for valve 220 maps
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Jan 22nd, '19, 1:54 pm

There is plan to make one, if this is the question, and if question is about it.
A lot of things are possible in a smart way right now, as may be seen in this video:
https://www.youtube.com/watch?v=QeiDOeAwAkw
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Re: Custom radiant + noOb compiler

Postby amt-morbus » Feb 8th, '19, 9:58 pm

I am really impressed by how consistently you are working on this editor. Keep up the good work!
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Jul 6th, '19, 12:17 pm

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Re: Custom radiant + noOb compiler

Postby SLK » Oct 9th, '19, 9:20 am

Feature Request

Having a tickbox in settings -use shaderlist.txt-

if not ticked, let radiant scan whole /shaders dir and autoload all shaders from there.
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