<hk> wrote:In some runs it's required to slow down to not over jump a pad to get a shortcut right. None complains about that, too. Why? Because there is no way to get around that. With doors in FC it's the same. You have to slow down and then you have to accelerate back up to speed. That requires a lot of skill. You guys still know what skill is, right?
AL|EN, 2009-10-14 14:52:12:
so what we will do with those dors
ZyaX, 14:54:35:
I wrote my opinion already, and I still stand by it.
that it is foolish to try to disallow something that can happen by chance, and does happen by chance quite often when you play in the same game as 4 other players
ZyaX, 14:55:16:
having other players, or additional clients of your own stand next to doors to keep them open is fine online.
ZyaX, 14:55:50:
and if they implement something in df to remove doors completely... hmm I don't know about that yet. but I doubt it will happen, there's no need for it
ZyaX, 14:56:27:
because df maps were designed to be harder with doors, but doors are annoying. that's why almost no df mapper uses doors
ZyaX, 14:56:34:
but ctf maps were not designed for fastcaps
AL|EN, 14:56:44:
ye !
ZyaX, 14:56:56:
that's why people have come up with the solution of "door keepers"
AL|EN, 14:57:00:
ctf maps are for frag gameplay
ZyaX, 14:57:07:
originally yes
AL|EN, 14:57:52:
mappers wasn't aware that there will be some AL|EN or ZyaX that will be running faster that doors open speed :-]
<hk> wrote:OK, it's not cheat to block doors in a CTF run. How about Blocking doors open to short entire level sections? Is that OK, too?
Should there be a rule to ban just that?
<hk> wrote:OK, it's not cheat to block doors in a CTF run. How about Blocking doors open to short entire level sections? Is that OK, too?
Should there be a rule to ban just that?
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