Is this discussion closed?
As a coder of a custom engine, based on ioq3, I'd like to know wether it can be used with mDd servers.
eS-AL|EN wrote:If we don't allow own binary modifications because: "Custom executable are not Quake 3" (C) Camping_Gaz (this means even DFEngine)
Nice tautology but another one is that "Defrag is not Quake3"
If you really want to stand on this, you should then disallow CPM and all stuff that Defrag has which wasn't in original q3a
Camping_Gaz_14K wrote:It does handle quite a lot of the physics, mind you, and it's broken thus not allowed on speedcapture.com anymore.
Could you give more infos on this physics code handled by the client engine?
Looking at the
dfengine diffs, I can't see which part may affect the physics of the game, but I'd pleased to learn more about it.