<hk> wrote:In my understanding everything is script that has more than 1(one) command bound to a key. Relay configs like the use of "exec" or "vstr" to execute more than one command are also scripts (cheat).
Note: This covers the infamous "+moveup; +attack"
ZyaX wrote:But I guess you are referring to commands that execute any type of actual physical player behavior. We could define that, but then there could be things that aren't thought as this. But in the future something might be indirectly affecting the physical movement of a player, like cl_yawspeed is.
"I, Arcaon, Is openly Gay" wrote:Million dollar question: Would you consider using "bind mouse1 +attack; -attack; +movedown" cheating? It's practically the same as "bind mouse1 +movedown", except that you can also use mouse1 to respawn. If you vote no, maybe we have to define what a script is a bit more thoroughly. If you vote yes, you have to stop being so paranoid and realize that you could easily use another button to respawn.
<hk> wrote:It's never a good solution to ban cheat by cheat.
You better define a rule that matches "regular playing" as best as possible and add one may be two exceptions. That's what i am searching for. How do you define a rule text that matches scripts.
"It's not allowed to execute a sequence of commands that affect physical player behavior using predefined timing and order."
I think there are loopholes in this text.
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