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Cgaz hud ( accel meter )

This stays here as long as it takes to work out the new server rules

Do you use cgaz hud or included accel meter in defrag mode?

Yes.
60
56%
No.
29
27%
Yes, but i can play without it.
18
17%
 
Total votes : 107

Re: Cgaz hud ( accel meter )

Postby BerserK » Jul 16th, '12, 10:23 pm

I say: Train with it if you need to or you want to, but don't use it to set the records.
"Everyone cares about allowed scripts and huds, lol, care about skills." © P.J.RiPPeR
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Re: Cgaz hud ( accel meter )

Postby Le another black niger » Jul 17th, '12, 7:59 am

Right! Its pretty useless, since we have snaphud :dance:
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Re: Cgaz hud ( accel meter )

Postby like@boss » Jul 29th, '12, 1:46 am

huds = cheating
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Re: Cgaz hud ( accel meter )

Postby Arcaon » Jul 29th, '12, 9:24 am

Agreed

Ban huds
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Re: Cgaz hud ( accel meter )

Postby Rust7 » Oct 10th, '12, 12:45 am

Well i played with/without it - and ye i'am not a good player, but i play totally the same way, with both options, so if you remove it, or mark it as "cheat", then ok! :think:

But wonder, how you will check each player "online" - who using it, and who doesn't.
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Re: Cgaz hud ( accel meter )

Postby BerserK » Oct 23rd, '12, 10:19 pm

Modified(newer) version of defrag could solve this np.
"Everyone cares about allowed scripts and huds, lol, care about skills." © P.J.RiPPeR
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Re: Cgaz hud ( accel meter )

Postby <hk> » Oct 24th, '12, 9:36 am

That would be possible if they change 1 bit in dfengine/iodfe/ ...
The state of the cvar would be announced to the server then.
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Re: Cgaz hud ( accel meter )

Postby - » Apr 2nd, '14, 7:26 pm

I have no problem with it. Wont change anything for me if its banned anyways, I use draw2d 0. More of a crutch than an advantage.
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