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ProjectRIK, new game

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ProjectRIK, new game

Postby hAIRLESS bEAR » Nov 18th, '14, 3:11 am

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Re: ProjectRIK, new game

Postby oranje » Nov 18th, '14, 4:39 am

Looks cool :D

Half jumps are a neat idea. Skimming seems a bit weird, like you're going through the wall without stopping. Player-side physics are great, but I hope you won't be able to change them mid-"run" as that would get messy. Not sure about the auto-jump on stairs, though I have no idea how I would handle it myself.

Just one question.... WILL IT HAVE CTF???
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Re: ProjectRIK, new game

Postby Arcaon » Nov 18th, '14, 9:20 am

This will be very good.
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Re: ProjectRIK, new game

Postby hAIRLESS bEAR » Nov 18th, '14, 1:52 pm

Well, fu Dini.
Last edited by hAIRLESS bEAR on Nov 18th, '14, 2:19 pm, edited 1 time in total.
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Re: ProjectRIK, new game

Postby Dini » Nov 18th, '14, 2:13 pm

Actually, with the public release, you won't be able to change physics mid-run. You'll be locked to whatever you had selected when the run began.

CTF will be in the first public release. But note that you can't kill players and such in RIK. It'll be CTF with a trickjump twist. And another "catch" inspired gametype will be included too.
As well as multiple per-player selectable variations on run gametypes. (normal run, start -> end -> back to start, run with shootpoints enabled, a kind of "free" run type where clip and run abort (similar to "kill" triggers) have no effect, and possibly also reversed (from end to start))

Autojump actually works pretty good. If you keep holding jump and you hit a surface before you've started falling (negative z velocity), it will jump automatically.

Skimming is fine ingame I'd say, might just be the video giving that impression. Did you view it at 60fps?


E: this is fun. Let's contradict each other more often on public forums! :dance:
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Re: ProjectRIK, new game

Postby Ahnuld » Nov 18th, '14, 5:09 pm

Y..you've come back from the dead?

un-RIP Dini for the fifth time so far.
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Re: ProjectRIK, new game

Postby Dini » Nov 18th, '14, 5:26 pm

Image

RIP my actual account here though, some evil admin has disabled that one :cry:
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Re: ProjectRIK, new game

Postby Timothy » Nov 18th, '14, 6:13 pm

hAIRLESS bEAR wrote:Coming early 2015.


I want to be leaf
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Re: ProjectRIK, new game

Postby Dini » Nov 18th, '14, 6:30 pm

Timothy wrote:
hAIRLESS bEAR wrote:Coming early 2015.


I want to be leaf


Image

There you go, you skeptical man you.
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Re: ProjectRIK, new game

Postby oranje » Nov 18th, '14, 8:18 pm

Dini wrote:CTF will be in the first public release. But note that you can't kill players and such in RIK. It'll be CTF with a trickjump twist. And another "catch" inspired gametype will be included too.


Seems odd that you would have flags (and potentially CTF maps) but not an actual ctf mode. Though if the flag's only role is to be carried to its destination, you could have some cool delivery type runs where the objective is to take multiple flags to different locations.

Dini wrote:And another "catch" inspired gametype will be included too.


ZOMG TAG!

Looking forward to it :D
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