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ProjectRIK, new game

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Re: ProjectRIK, new game

Postby Dini » Nov 18th, '14, 8:24 pm

oranje wrote:Seems odd that you would have flags (and potentially CTF maps) but not an actual ctf mode. Though if the flag's only role is to be carried to its destination, you could have some cool delivery type runs where the objective is to take multiple flags to different locations.


Errr, I think we've got a misunderstanding here.. There IS an actual CTF mode, and are naturally CTF maps as well.
My point was, in typical CTF for Q3 based games, you capture a flag, and you gotta get it to the "end" without being shot to death, yes?
Here you can't get "shot to death", but you can still lose the flag by events caused by players on the opposite team. Makes more sense now?
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Re: ProjectRIK, new game

Postby oranje » Nov 18th, '14, 10:03 pm

Dini wrote:Errr, I think we've got a misunderstanding here.. There IS an actual CTF mode, and are naturally CTF maps as well.
My point was, in typical CTF for Q3 based games, you capture a flag, and you gotta get it to the "end" without being shot to death, yes?
Here you can't get "shot to death", but you can still lose the flag by events caused by players on the opposite team. Makes more sense now?


O:
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Re: ProjectRIK, new game

Postby Ahnuld » Nov 19th, '14, 2:41 pm

Dini wrote:Here you can't get "shot to death", but you can still lose the flag by events caused by players on the opposite team. Makes more sense now?


So you just took Powerball from ET.
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Re: ProjectRIK, new game

Postby Dini » Nov 19th, '14, 5:57 pm

Lols, no, not quite. :)
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Re: ProjectRIK, new game

Postby iT.aB1s » Nov 20th, '14, 11:17 am

Looks good so far ! :clap:
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Re: ProjectRIK, new game

Postby se1z » Nov 20th, '14, 12:24 pm

Something is missing in this game
Ye right, customisable hats and weapon skins... kids love that stuff nowadays
Just in case, I am being sarcastic here!


On a more serious note, I know that it's a little bit early to throw that kind of question out just now, but how are you planing to prevent cheating?
Last edited by se1z on Nov 20th, '14, 2:24 pm, edited 1 time in total.
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Re: ProjectRIK, new game

Postby Ahnuld » Nov 20th, '14, 1:26 pm

se1z wrote:beeing


bzz bzz
Image
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Re: ProjectRIK, new game

Postby se1z » Nov 20th, '14, 2:26 pm

Ahnuld wrote:
se1z wrote:beeing


bzz bzz
Image


Making jokes on expenses of typos is not very nice
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Re: ProjectRIK, new game

Postby hAIRLESS bEAR » Nov 21st, '14, 9:17 am

se1z wrote:how are you planing to prevent cheating?


I don't think it should be even made public knowledge how it happens.
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Re: ProjectRIK, new game

Postby se1z » Nov 21st, '14, 11:44 am

hAIRLESS bEAR wrote:
se1z wrote:how are you planing to prevent cheating?


I don't think it should be even made public knowledge how it happens.


Keeping it private would have a counter effect of some sort because some people will find a way around your anticheat program you can be sure of that. I think it would be good for you to work together with some people of the defrag community. The community has been dealing with the cheating problem for years so some people might have experience and would advise you well.

But first of all you should setup an IRC Channel or a Forum

P.S.: Please dont take this the wrong way, I am only trying to give some advise
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