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Map Guessing

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Re: Map Guessing

Postby Rust7 » Apr 10th, '12, 1:13 pm

Guess this out guys!

GuessThis!.png
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Re: Map Guessing

Postby <hk> » Apr 18th, '12, 8:55 am

Looks like a pretty simple and small map.
What makes a player move in such sharp angles?
Does the red line mark the direction of the map or the real player movements?
Are you sure this is correct?
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Re: Map Guessing

Postby Rust7 » Apr 18th, '12, 9:57 pm

<hk> wrote:Looks like a pretty simple and small map.
What makes a player move in such sharp angles?
Does the red line mark the direction of the map or the real player movements?
Are you sure this is correct?


Hehe, its not complicated map - one way. :D
Sharp angles is correct, there is weapon on this map.
Straight halls. And the red line is also the map's direction and the player movements, because you not really step on the ground, you just mostly shooting yourself through the whole map. :P
Yes, its correct. :)
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Re: Map Guessing

Postby BleedingEyes » Apr 19th, '12, 11:27 pm

wtfast002 ?
or
w3sp-pgbonus1 :D:D:D:D
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Re: Map Guessing

Postby <hk> » Apr 20th, '12, 12:59 am

There is no tele in bonus1.

So, apparently the player first goes in a strait line.
Then he goes up diagonally into a tele.
After the tele it goes strait up for a bit and thenn horizontal for a while.

After that everythnig is just not to scale anymore.
The topview says the player moves is some kind of S-shape but the side view clearly indicates he is falling strait down with no S-Shape at all.
The map is really like a strait fall down. No horizontal movement at all. Then all the curly stuff(probably regular strafe) happens at the very bottom and some climbing strait up with zero horizontal movement.

The only way to do this map would be plasma + speed. What ever it is, it's full of flowkillers with all these "strait up" and "strait down"s. That map sucks.
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Re: Map Guessing

Postby Rust7 » Apr 20th, '12, 10:50 pm

It have straight parts, example the S-Shape is not vertical, is a straight snake tunnel, where you can shoot yourself.
I've copied the top-view, so somehow you can also see a bit side of the map from the top, hope this will help a little. :D
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Re: Map Guessing

Postby Rust7 » Oct 15th, '12, 4:53 pm

Its "mega_rl2" 8-)
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Re: Map Guessing

Postby Daemond! » Dec 23rd, '12, 8:59 am

Thank you for posting the answer 6 months later. IVE BEEN DYING TO KNOW!
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Re: Map Guessing

Postby <)Ghost(> » Dec 23rd, '12, 12:25 pm

[DF]Daemond wrote:Thank you for posting the answer 6 months later. IVE BEEN DYING TO KNOW!

'like'
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Re: Map Guessing

Postby koderr » Jan 9th, '14, 4:24 pm

// deleted
Last edited by koderr on Jan 13th, '14, 10:27 am, edited 1 time in total.
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