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iodfe

Are you really the best?

Re: iodfe

Postby bunny » Mar 13th, '12, 3:13 am

theres this crazy copying.txt whats that?

"For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights."

what that does mean?
what source? like water? them nigguz talkin bout watuh brah?
can u give me water? i want that water too
who u got this water from mayne
WATER!
real Crysis Warhead.
penis.
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Re: iodfe

Postby <hk> » Mar 13th, '12, 9:20 am

It doesn't matter. It's under GPL and that is pretty well defined.
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Re: iodfe

Postby RaneFire » Mar 13th, '12, 12:03 pm

The engine seems to be running fine for gameplay now.

1 bug I noticed is that when using the ghosts_miniview, the mainscreen turns to black until it is switched off, weird.

Now that I've had a good look at the snap hud and played with iodfe_hud_snap_speed values a bit, I still stand by my initial views that it's not much use to experienced players. If you could somehow link player current speed to the iodfe_hud_snap_speed then that would make it so useful to the point it might be considered cheating :P

I don't even know if that's possible though, but I think that's the ultimate goal I would have in mind for a snapping hud.
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Re: iodfe

Postby Nt.run » Mar 13th, '12, 12:24 pm

This speed has nothing to do with current player speed, it's your base speed - 320 ups or 416 when strafing with haste.
This doesn't make the hud useful to the point of cheating, I think.
The very point of it is that you can now see your accel before moving the mouse, which you normally see with red accel bar on cgaz hud, which is not a big matter if you are already expirienced in strafing. Just makes it a bit more comfortable.
This is similar to seeing on cgaz hud whether you will gain any accel at all or not before actual movement; or predicting OBs on detector without having to try them.
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Re: iodfe

Postby RaneFire » Mar 13th, '12, 2:47 pm

cool thanks for the explanation
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Re: iodfe

Postby AL!EN » Mar 14th, '12, 8:27 pm

eS-AL|EN wrote:
Nt.run wrote:ioq3's default home path differs from q3 folder, you can set it back by running the engine with +set fs_homepath "path to your q3 folder" key


If you change this to old behavior (like quake3, DFEngine and cnq3) then i will switch DFEngine to ioDFE in PRO Installer ;)

Can you also fix this ?
"strafe is the most important 'weapon' in defrag" - <hk>
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Re: iodfe

Postby Nt.run » Mar 14th, '12, 9:03 pm

This works as intended, and seems more logical for me. Аdding a key just once if you want old style is not a big effort anyway.
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Re: iodfe

Postby AL!EN » Mar 15th, '12, 11:00 pm

After over 12 years of Quake 3, there is no place for changes of such fundamental things like cfg dir. Every q3 guide tells you to look q3config.cfg in baseq3/osp/cpma/defrag dir. You should change it back to default behavior and if someone wants to use %appdata% then he can use fs_homepath.
"strafe is the most important 'weapon' in defrag" - <hk>
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Re: iodfe

Postby Nt.run » Mar 15th, '12, 11:29 pm

There is always a place for good and logical changes. Using installation dir as a place for storing config files and other things is a bad solution, but you still can set it so with fs_homepath if you want. It's not like you are forced to use appdata.
No, I won't change default behavior of that.
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Re: iodfe

Postby <hk> » Mar 16th, '12, 12:09 am

The appdata equivalent is standard on Unix(Linux) since the 70s.
Actually, Windows is really late on fixing that. There are good reasons for doing it this way and it amazes me how Windows could keep their way up for so long without running into serious Problems.
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